Although player motivation is one of the main concerns of computer gaming, research so far has been able to identify only a limited set of motives and this study aims to analyze a broader range of gaming motivations derived from basic human needs. The psychological needs investigated in this study are based on the psychogenic needs defined by Henry A. Murray in an extensive three-year study at the Harvard Psychological Clinic which was conducted by twenty-eight psychologists of various schools. It is expected that the variables analyzed in this study should facilitate the design of computer games that satisfy a broader range of player motivations by providing ways to investigate the relationship between psychological needs and the gaming environment. Thank you for your interest in my research.
|GO TO PLAYER MOTIVATIONS QUESTIONNAIRE|
Barbaros BOSTAN is an Assistant Professor at Yeditepe University, Information Systems and Technologies Department. Bostan earned a BS in Electronics and Communication Engineering from Istanbul Technical University, an MBA degree from Yeditepe University, and a Ph.D. in Informatics from Marmara University. Bostan has worked as a post-doc researcher in Games Lab of IDMI Institute at the National University of Singapore. Bostan has teaching experience in the areas of computer networks, CISCO networking, virtual reality systems and interactive web technologies. His research areas include interactivity, presence, computer games, RPGs, virtual environments, multiplayer virtual worlds and interactive storytelling.