PH.D. THESIS QUESTIONNAIRE RESULTS:

 RESEARCH:

B.S. Thesis
M.A. Thesis


 PRESENTATIONS:


·“Game Modding and TES : New Way to Design Virtual Worlds”, 3rd International Symposium of Interactive Media Design, Yeditepe University, January 6, 2005

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·“Interaction in Virtual Reality”, 4th International Symposium of Interactive Media Design, Yeditepe University, April 28 , 2006

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"Future of New Media, Towards the Ultimate Medium: Presence, Immersion and MMORPGs”, 4th International Symposium Communication in The Millenium, Indiana University, May 17, 2007.

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“Game Challenges and Difficulty Levels: Lessons Learned From RPGs”, ISAGA2009 Conference, Singapore, June 29, 2009.

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"© ISAGA2009. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

·“Explorations In Player Motivations : Game Mechanics ”, GAMEON 2009 Conference, Germany, November 26-28 , 2009

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"© Eurosis GAMEON 2009. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

·“In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels ”, Entertainment=Emotion Conference, Spain, November 15-21 , 2009

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"© Entertainment=Emotion, Centro de Ciencias de Benasque Pedro Pascual (CCBPP). This is the author's version of the work. It is posted here for your personal use. Not for redistribution."

 ARTICLES:

“Requirements Analysis of Presence: Insights from a RPG Game”, ACM Computers in Entertainment, 7 (1), 2009.

"© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)} http://doi.acm.org/10.1145/1486508.1486517"

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“Player Motivations: A Psychological Perspective”, ACM Computers in Entertainment, 7 (2), 2009.

"© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS2, (June)} http://doi.acm.org/10.1145/1541895.1541902"

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