Last Update: October 16, 2011
Contact: bbostan@yeditepe.edu.tr
 
PUBLICATIONS

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CONFERENCES
Presence in Computer Games: Design Requirements
GAMEON 2011 Conference, Galway, Ireland, August 22-24, © Eurosis 2011
[Download Author's Copy]
Explorations in Player Motivations: Virtual Agents
ICEC 2010, Sep 8-11, 2010 Seoul, Korea © SpringerLink 2010
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The 'Interactive' Of Interactive Storytelling: Customizing The Gaming Experience
ICEC 2010, Sep 8-11, 2010 Seoul, Korea © SpringerLink 2010
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Gaming Technologies for Learning; Virtual Teams and Leadership Research in Online Environments
Future-Learning 2010, May 10-14, 2010 Istanbul, Turkey
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Explorations In Player Motivations : Game Mods
GAMEON-ASIA 2010 Conference, Shanghai, China © Eurosis 2010.
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In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels
Entertainment=Emotion Conference, Spain, November 15-21, 2009 © CCBPP
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Explorations In Player Motivations : Game Mechanics
GAMEON 2009 Conference, Germany, November 26-28 © Eurosis 2009
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Game Challenges and Difficulty Levels: Lessons Learned From RPGs
ISAGA2009 Conference, Singapore, June 29 © ISAGA2009
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Future of New Media, Towards the Ultimate Medium: Presence, Immersion and MMORPGs
4th Int.Symp. Communication in The Millenium, Indiana University, May 17, 2007
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Interaction in Virtual Reality
4th Int.Symp.of Interactive Media Design, Yeditepe University, April 28, 2006
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Game Modding and TES : New Way to Design Virtual Worlds
3rd Int.Symp.of Interactive Media Design, Yeditepe University, January 6, 2005
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ARTICLES
Requirements Analysis of Presence: Insights from a RPG Game
ACM Computers in Entertainment, 7 (1), 2009.

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© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)}

http://doi.acm.org/10.1145/1486508.1486517"
Player Motivations: A Psychological Perspective
ACM Computers in Entertainment, 7 (2), 2009.

Download Author's Copy

© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)}

http://doi.acm.org/10.1145/1541895.1541902"
A Motivational Framework For Analyzing Player And Virtual Agent Behaviour
Entertainment Computing, 1 (3-4), 2010.

Download Author's Copy

© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)}

http://dx.doi.org/10.1016/j.entcom.2010.09.002"