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PH.D.
THESIS QUESTIONNAIRE RESULTS:

RESEARCH:
B.S.
Thesis 
M.A. Thesis 
PRESENTATIONS:
·“Game Modding and TES : New Way to Design Virtual
Worlds”, 3rd International Symposium of Interactive
Media Design, Yeditepe University, January 6, 2005
Click to download 
·“Interaction
in Virtual Reality”, 4th International Symposium
of Interactive Media Design, Yeditepe University, April
28
, 2006
Click to download 
"Future
of New Media, Towards the Ultimate Medium: Presence,
Immersion and MMORPGs”, 4th International Symposium
Communication in The Millenium, Indiana University,
May 17, 2007.
Click
to download 
“Game
Challenges and Difficulty Levels: Lessons Learned From
RPGs”, ISAGA2009 Conference, Singapore, June
29, 2009. Click
to download 
"© ISAGA2009. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."
·“Explorations In Player Motivations : Game Mechanics
”, GAMEON 2009 Conference, Germany, November
26-28
, 2009
Click to download 
"© Eurosis GAMEON 2009. This is the author's version of the work. It is posted here for your personal use. Not for redistribution."
·“In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels
”, Entertainment=Emotion Conference, Spain, November
15-21
, 2009
Click to download 
"© Entertainment=Emotion, Centro de Ciencias de Benasque Pedro Pascual (CCBPP). This is the author's version of the work. It is posted here for your personal use. Not for redistribution."
ARTICLES:
“Requirements Analysis of Presence: Insights
from a RPG Game”, ACM Computers in Entertainment,
7 (1), 2009.
"©
ACM, 2009. This is the author's version of the work.
It is posted here by permission of ACM for your personal
use. Not for redistribution. The definitive version
was published in ACM Computer in Entertainment, {VOL7,
ISS1, (March)} http://doi.acm.org/10.1145/1486508.1486517"
Click to download 
“Player
Motivations: A Psychological Perspective”,
ACM Computers in Entertainment, 7 (2), 2009.
"©
ACM, 2009. This is the author's version of the work.
It is posted here by permission of ACM for your personal
use. Not for redistribution. The definitive version
was published in ACM Computer in Entertainment, {VOL7,
ISS2, (June)} http://doi.acm.org/10.1145/1541895.1541902"
Click to download 
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