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Presence in Computer Games: Design Requirements GAMEON 2011 Conference, Galway, Ireland, August 22-24, © Eurosis 2011
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Explorations in Player Motivations: Virtual Agents ICEC 2010, Sep 8-11, 2010 Seoul, Korea © SpringerLink 2010
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The 'Interactive' Of Interactive Storytelling: Customizing The Gaming Experience ICEC 2010, Sep 8-11, 2010 Seoul, Korea © SpringerLink 2010
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Gaming Technologies for Learning; Virtual Teams and Leadership Research in Online Environments Future-Learning 2010, May 10-14, 2010 Istanbul, Turkey
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Explorations In Player Motivations : Game ModsGAMEON-ASIA 2010 Conference, Shanghai, China © Eurosis 2010.
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In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels Entertainment=Emotion Conference, Spain, November 15-21, 2009 © CCBPP
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Explorations In Player Motivations : Game MechanicsGAMEON 2009 Conference, Germany, November 26-28 © Eurosis 2009
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Game Challenges and Difficulty Levels: Lessons Learned From RPGsISAGA2009 Conference, Singapore, June 29 © ISAGA2009
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Future of New Media, Towards the Ultimate Medium: Presence, Immersion and MMORPGs 4th Int.Symp. Communication in The Millenium, Indiana University, May 17, 2007
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Interaction in Virtual Reality 4th Int.Symp.of Interactive Media Design, Yeditepe University, April 28, 2006
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Game Modding and TES : New Way to Design Virtual Worlds 3rd Int.Symp.of Interactive Media Design, Yeditepe University, January 6, 2005
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Requirements Analysis of Presence: Insights from a RPG Game ACM Computers in Entertainment, 7 (1), 2009.
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© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)}
http://doi.acm.org/10.1145/1486508.1486517"
Player Motivations: A Psychological Perspective ACM Computers in Entertainment, 7 (2), 2009.
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© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)}
http://doi.acm.org/10.1145/1541895.1541902"
A Motivational Framework For Analyzing Player And Virtual Agent Behaviour Entertainment Computing, 1 (3-4), 2010.
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© ACM, 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Computer in Entertainment, {VOL7, ISS1, (March)}
http://dx.doi.org/10.1016/j.entcom.2010.09.002"